
flapie 2
Planetary Traders Union
17
|
Posted - 2015.03.05 07:09:32 -
[1] - Quote
Hmmm it was a long read, and im still not quite sure what to think. I have been part of some of the most memorable events in Null history (the first ever Titan (good ol Steve :nostalgic:) one of the first ever build outposts), and been part of making those things possible in PvP as well as logistics and mining/PvE. After that how ever its swiftly became clear to me that no matter how much time we sunk into big projects like that, there was always the risk of getting a BTTH (witch in ASCN case came rather swift and in a somewhat questionable way (both creative ways of game-play as well as simple abuse of mechanics)).
All bs set aside though, i liked every aspect of it, and even more so i like the idea of making a certain area of Null sec more deffendable and more of a permanent home for your alliance. We asked for a few things back then, witch lead into the whole SOV POS warefare thing, witch was a big turn off to me since they had a considerable amount of EHP. We also asked for destroyable and build-able stargate (and taxable) witch i think jump bridge are a iteration of, witch again isnt quite what some player expected of it and deff not in the time span we would have like to see those things happen. The idea of having gate guns simular to Empire once has never been touched on, but was also once of the ideas mentioned back then (all of the above were listed in a DEV blog as ideas CCP would like to work on/with).
Ever since the only thing we have seen so far is more effort in terms of grinding down things with a large amount of EHP (witch is been in debate for quite some time now), and never has there been any real effort put into making a certain part of space truely your own. The only thing you could really get out of NULL up to the exploration updates (and even more so after that tbh) is PvE isk grinding in anoms and PvP (not counting moon goo for obvious reasons), that prity much sums up any reason why i would even want to go there at all. The rest i can do just fine in High/Low-sec with little more effort and risk despite the growth of gankers in those areas.
Now as much as i like some of the ideas mentioned here, its sounds a whole lot like a capture the flag event making SOV holding and taking more of a coin flipping event that happens within a certain time-zone that you as an alliance set. I dont quite see yet how this is supposed to fun in any kind of way, nor rewarding for effort/time that has been put into taking/holding said space.
Just as small example of what im trying to aim at here: - Moving things from point A to B took time/effort and a small fleet to get done save and quickly, now its done by jump capable ships and alt accounts even with the latest changes i don't see much changes here at all. (with moving things i mean either from station to outpost for reff rates, or from null to low to empire for sales or supplies).
Ever since the change into POS SOV and prity much every thing that came after it, has been a big turn down for me to even attempt to go there, and the last trip i made there was rather short full of arguments and mainly consisted of grinding EHP's down when not roaming and playing cat and mouse with fleets that never ended up engaging each other ending up doing over 50 to 100 jumps in a sub-cap fleet coming back with a stressed out fleet comm leading into more discussions and arguments. I dont see this being any different in any alliance, especially then you come back to a system that is being afk-cloacky camped because NPC kills went true the roof out of shear boredom.
With these changes i don't see how that is going to change much, you'll be chasing ghosts/timer events, with still no real reason to even hold space aside from moon goo. There is no way to really improve that part of space, increase it protection or make other professions worth while. You'll be forcing both the offenders as well as the defenders to operate in certain time-zones being set by the high-chiefs of the alliance, so you can either participate or read about it in alliance mails because its not your prime-time. Or you'll be forced to make you own alliance and try to recruit enough members in that time-zone to be able to take and defend space that doesn't have a whole lot of value to begin with.
I know that how things were they will never be, since the first Titan has already been build, outpost have already been placed on most important parts of space (if not all). But i miss the times where time and effort where needed and rewarded for both holding and taking space, when small roams where still fun and every once in while still had some good fights in it. Atm everything in EVE not only Null seems to rotate around the Grief/Gank and shear outnumbering of the enemy, rather then having good fights and earning respect true those fights. Unless CCP starts to notice and address these issues not much will change, making SOV a Time-Zone based capture the flag event sure as hell aint going to contribute to solving those issues.
In short where are all the good things CCP had planned, like system wide astroid belts, build-able and desctutable/taxable gates, gate guns and all the other goodies mentioned back in the day when Null was still special ?
Sorry for any signs of the bitter vet virus and or typo issues, but i find most of this to be quite a joke, and not a very good joke tbh.
*and sorry for the long read and edit to filter out some typos* |